quarta-feira, 14 de dezembro de 2016

ACE of SPACE more improvements.


As soon has i got the time to put my hands again on the Ace of Space, i've notice that many things has to be changed for a better gameplay and feeling. After seeing this tutorial about following a path using Waypoints I've managed to create some paths (using Arrays) and put the enemies follow them. Unfortunately it was not perfect, as I'm using Pooling Objects on Unity, after the second round became active they start to use only one path, this was (and still is) a major problem. After reviewing the code over and over again, managed to put the enemies random choosing the paths available in the array every time they became active on the Scene, with a minor error that is, if they start on path one and another enemy enters on path two, the path one enemy goes the path two also. DAMN IT!!! almost done.

After battling for some days in this problem I've managed to solve part of the problem not in the coding but trying to create the paths in a way that this bug not affect too much on the gameplay. Some times we have to fight with the weapons we are used to.

All this start to frustrate me a bit, so the best way to avoid the frustration is to (if we had the chance to do this) back off and start doing other game relative stuff. Some of the stuffs were creating content for the Social Networks in Twitter and Facebook. Other were to implement more functions on the enemy BOSS. The first enemies they had only one stage, so like a good BOSS, I had to implement that features all the BOSS's have, they don't be killed at first. a big spaceship like this it as to be destroyed by turns. I'll stop witting with this poor english, that I apologise, and start to show you images and some videos about the paths and the new BOSS improvements.

Here we have the "one stage BOSS"

Here the BOSS destroyed by turns

As you notice, the background is different from one video to another, this is because the ACE of SPACE had more improvements in the gameplay, see this post to read about it.

Next post I'll show you more enemies boss, fighters, bombers, and so on.

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